Sunday, March 30, 2008

More Fuel for the Fires!

Well, I've been hard at work procrastinating my arse off. That failed horribly. So I actually did some animating and that worked out much better. Now without much more ado, my dialogue piece.

It's a sound clip from Monty Python's 'Holy Grail'. I wanted the character to be contemplative then as he speaks, agree with whatever thought was in his mind.

As always enjoy, and if you have any comments, feel free to post. Adios!



Dialogue practice from Zac Seaton on Vimeo.

Thursday, March 20, 2008

It's been and gone...

Every body who missed my 22nd, raise your hand.

You officially suck.

But yes, my party was absolutely bitchin', yeah that's right, bitchin'. There was heavy metal, drinking, lots more drinking and even a brief spurt of violence. Oh, and minor propery damage, can't forget that now. The celebration of me went down a treat and everybody woke up the next day sore (freaking hangovers) and happy. lots of photos were taken and i've decided to share some, just so you can see what you missed out on. Winner = me!





Tuesday, March 4, 2008

As I look upon damnation

Alright net space, eat animation!

Don't actually, just watch it, cause I like this piece.

Another Tafe exercise, a character looking and reacting. I wanted him to be surprised , then calm down as he looks.



easyman look and react from Zac Seaton on Vimeo.

Sunday, March 2, 2008

Dialogue with the Devil

Greetings, one and all!

For your entertainment this evening I have a special treat, a small insight on working for a large brisbane studio.

This is something that a friend of mine was awesome enough to help me out with. Originally used in a group presentation for TAFE, it was suggested that I post this on my blog. Seemed like a good idea to me, so here it is.

By-the-by, this is in no way related to any projects being worked on at this studio, simply the dynamics of the studio environment.


An interview on working within a studio

- How long have you been working in the Animation industry?

A bit over 4 years

- How did you come to work at this studio?

I worked for another company that was contracting to this studio. At the end of the contract I decided to make the jump to working for them directly and they were happy to have me.

- How much do you know about their’s history?

Not a great deal, It started as a small games company 12 or so people working on original ip, and just grew over time.

- What’s it like working for a company like that?

Enjoyable for the most part, you are in a relaxed environment, doing work that you like with people who also like and take pride in their work

- What kind of work ethic do they keep?

The question is a bit obtuse, I would say that the work ethic is solid due to the milestone schedule and the pride of ownership in the ‘products’ we create. But the environment is also quite social, its more like a group of people pulling together to get something done, then someone standing over your telling you to do your work.

- What prior knowledge do you need?

Skill in your particular field is really the main thing, in the end the piece of paper you get from uni / tafe etc isn’t worth much compared to the quality of your folio (but where else are you going to get the skills to make a quality folio). Other then that a basic understanding of computers and their operations, good communication / interpretation skills and at least a modicum of social grace. The image of socially ill equipped computer nerds making games is not the norm in a modern games company. You have to work closely with these people often on a heavy overtime basis. Working with a rude, smelly, arrogant person would get old real quick, and as a consequence they don’t get hired.

- Is there any in-house training/courses?

Usually only for new in-house software, or to update you on new tech and development advances. Although there is some general additional classes, like life drawing which the company offers on an optional basis.

- How do they feel about interactions with animation educational facilities and similar courses?

I believe they are generally welcoming and forthcoming with information and the like, but ultimately the interaction is limited due to practicality. With very few exceptions everyone is hired for specific skills and tasks. Animators animate, coders code etc. The company is about making games, although there are PR people and the like, the people an education institution and its students would most like to hear from / interact with, are usually too busy doing their job. A better bet would probably be trying to interact with individuals outside of work rather then attempting to reach them through their work.



- Has within a studio taught you anything new, ie: skill sets, animation techniques/processes or interpersonal qualities?

Taught and honed. In a company as large as this but with individual projects having tight teams you are exposed to a great many people with a great many skills. It would be almost impossible to work in such an environment without constantly, sometimes almost osmotically learning new skills, techniques and procedures. To frame it in a personal perspective I entered this industry 4 years ago as a junior with a basic skill set. In that time I advanced through mid and recently became a senior artist without any additional external training. Its all about not just showing up and doing your job, but keeping your eyes and ears open and learning from those around you, almost everyone has at least a few things to impart and in this kind of environment you can soak it up and learn a great deal. Of course there is also something to be said for practicing your art as a 9 to 5 job, its inevitable that you will get better.